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This ability allows to change a learnt hero ability to an another one permantly, and also affects unlearned hero skills. It also allows to increase damage, and movement speed. The problem for this ability, is that, if you replace a learned skill or a unit skill, it will only update the fields, but it won't change the code of the ability.
For general, non-Pathfinder related RPG discussion. Looking For Group, find other players, etc. For your general tabletop gaming shenanigans. For character creation, advice and sharing (system agnostic)Thanks to for the logo! I'm playing my first campaign using Hero Lab.
So far I've found 2 magic items - One is a scarf (GM insists I call it a Stock but its basically a scarf) with the (un)holy symbol of Zura on it that gives me once per day spider climb. The other is a tricorn pirate hat that gives me +2 on Climb and Acrobatics checks. I'm pretty sure the GM just made up these items himself, because I can't seem to find them anywhere in the big long list of magic items within Hero Lab. I also can't seem to find any functionality within hero lab to create my own custom items. Is it possible?. Oh yeah, we just finished killing a skeleton necromancer that was sacrificing people to Zura. Thing is, he was kind of an idiot and he couldn't work out why none of his attempts at showing devotion to Zura yielded results (he wanted a flesh-and-blood body) - he didn't know that Zura requires followers to drink blood or eat the flesh of another of your kind, neither of which a skeleton could do, so he was just sacrificing people on an altar with her holy symbol and hoping it would work.
It was a really funny moment when that was revealed, especially because I didn't think twice when I was first told this skeleton necromancer was worshiping a god of blood and vampires.